![]() ![]() For each infected player killed, 10 seconds are removed. It starts at 1:30 and for each new infected player, 20 seconds are added. A global timer determines the round result. On respawn or late joining, players are infected automatically. Infected players must kill surviving players. Infected players do not infect others on touch like in Rage Robo. It takes about 15% of your current health to use In the air, it's a boost in the direction you're aiming. Alfire is a super jump (like Rage Robo) on the ground. Infected players are 20% faster than normal players. Infected players have 100 health on spawn, doesn't matter if you're the first or last infected player ![]() Description: Ever play Infection in Halo? This is basically that. ![]()
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